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February 26, 2005
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Doga L3 : modeling helper by danmoore Doga L3 : modeling helper by danmoore
Here is a modeling helper where you assemble
premade parts to create spaceship, airplanes, robots,
cars and buildings. It export in 3Dfaces dxf, wrl, and x,
so you can import it in Bryce, who have a tool to smooth
theses low polygones models, and in almost any other 3D
rendering programs. It's name is Doga-L3, [link]
and in the demo version you can save your model .
The version L1 is free and have animations features.
Download Doga L3 -> [link]

MODELING :
You start at Part/Add Part.
If you a have a wing, by example, that you want to duplicate,
at Edit/Duplicate you can duplicate reversing.
Save your model in 3D faces dxf, and you will have your parts separated,
to assign a different texture to it, in your favorite 3D program.

RENDERING IN DOGA
First you set the texture of your model at Edit (in the right column).
I will give you the parameters for the bumpy metal of my model shown.
Color : gray/blue
Bump : M4 at 20%
Material : Sample Select : Shine
To have a reflective texture, you need a background to reflect.
At Display/Render Properties , at Normal BG you choose
one of the presets bg. One bad point the "Specify BG picture"
have to be set at "Map to BG sphere" to have reflections,
but the bg you have choosed shows incomplete and distorted.
So you are stocked to the presets bg, if you want reflections.
You set the size of your image and the lights.
Press Rendering or close and press [F-5] .

So when you don't know where to start to create
a space ship, or a shed, try Doga L3 !

EXAMPLES
Compositing on a Terragen render: [link]
In Bryce5 : [link]

RESOURCES
More parts to build cars, robots...
[link]
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:iconhellknightdan:
HellKnightDan Featured By Owner Oct 16, 2011  Hobbyist General Artist
I use doga since some time and I'm trying to export to 3D studio but it won't let me import the .dxf nor any other format doga can export, ideas?
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:iconjthowell23:
JTHowell23 Featured By Owner Mar 3, 2011  Hobbyist Digital Artist
Does anyone know how copyright laws effect objects created in DoGA-L3? Is it ok to use models made in DoGA in artwork you intend to sell?
Reply
:icondanmoore:
danmoore Featured By Owner Mar 9, 2011  Hobbyist Digital Artist
As Doga is free and the created objects are lowpoly ( not a big value $), we can probably use it on
commercial images without worrying on copyright.
Reply
:iconginger2000:
Ginger2000 Featured By Owner Jun 19, 2008
I just started learning how to animate with DogaL3 - Any ideas how I can export the animation off the program?
Reply
:iconnolhekh:
Nolhekh Featured By Owner Feb 7, 2008
I started using Doga a while ago. By the way, inverting the bump texture on that plane might make it look better.
Reply
:iconaeropolis:
aeropolis Featured By Owner Apr 30, 2007   Interface Designer
Argh im having problems importing my Doga file into Bryce 5! its a .dxf file and yet everytime i try to import it into bryce, a windows error always pops up before bryce even starts parsing the file!

Do you know how to fix this problem? Anyone have this problem before?
Reply
:icondanmoore:
danmoore Featured By Owner May 3, 2007  Hobbyist Digital Artist
When you export your model in dxf in Doga, you have to choose
the 3D Faces dxf. Maybe you haven't choose the right one,
and it didn't open correctly in Bryce.
A "3D Faces dxf " should open correctly in Bryce !
Reply
:iconaeropolis:
aeropolis Featured By Owner May 5, 2007   Interface Designer
i tried exporting every single type of file out into bryce. each gave a slightly different error but none worked obviously
Reply
:iconsyhon:
syhon Featured By Owner Dec 25, 2006   Interface Designer
Cool! I actually was recommended this program by someone I found on an online browser game - Pardus. When I did a google search, I found this :)

Great help
Reply
:iconrenalt:
Renalt Featured By Owner Dec 23, 2006
I got DoGA awhile ago. Great stuff!

Yo Zynk do you play Pardus? I know that name.
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